| Initially, each group member should be assigned
a key role as a writer, director, producer, researcher or
photographer. The instructor's role would be that of the Project
Manager; he or she can oversee the entire process
Once roles have been assigned, team members should share
ideas regarding what their project should be about. The tour
does not necessarily need to be about the place itself. For
example, a group might film a nearby cave, but the emphasis
of the project might be on how caves form or the importance
of preserving cave environments.
After the group has decided upon a general topic and location,
it's time to lay out - from start to finish - the nodes of
your virtual reality tour, or the stops along the virtual
reality journey. This plan allows the group to gather everyone's
ideas and incorporate them into a logical format, determine
where and how things like graphics, animation, text, and voiceovers
will be included in the presentation, identify areas that
need to be developed, list the tools needed to present the
information, and organize the overall content. |
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| After planning the Virtual Experience, it
is time to collect, or capture, the images and multimedia
materials to author the experience.
Students will actually need to visit their designated locations
and photograph them with the special fisheye-lens-equipped
digital camera or build their virtual environments in a 3D
authoring tools such as Alias WaveFront or Maya. Each location
should be completely captured from Immersive panoramas to
still detail images and environmmenta sounds.
For example, when creating a tour of an Historic Home, perhaps
a portrait on the wall above the fire place has a story of
its own to tell. Shooting a still close-up image of the painting
will allow the students to build upon and incorporate into
the tour for all to see the story behind the historic portrait.
In addition to media gathered with the capture equipment,
a library of images are provided to facilitate this process.
Hundreds of images are provided with the VRDL, and there is
an extensive ollection of sounds, music and effects to bring
the visual richness to life.
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