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| The
Create Phase |
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| Creating a virtual experience (or tour)
is the stage in the process of creating immersive environments
and experiences with the VRDL. The process is made quite
simple with easy to follow instructions of the manual
(supplemented by the Video
Training Series) and supportive VRDL software. |
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| Import
Media |
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| Once the field work is
finished, it's time to move into the world of virtual
reality by downloading pictures onto the computer via
a smart card reader. Organization is important with
the VRDL since the amount of media captured can be quite
large.
The Student Projects folder is the saving grace with
an organizational template built to house nearly every
type of media they would capture for their project.
Each media type can be intuitively placed and categorized
with similar media. |
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| Stitch
the Images |
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| Throughout this process, there
will be a variety of techniques and software programs
at your disposal that will enable you to edit your images
in order to make each node in your movie as realistic
and seamless as possible. Each of the fisheye images represents
one half, or one hemisphere, of an environment. To create
the full 360-degree environment, you will stitch the two
hemispheres together to form a single image of the entire
environment, called an equirectangular image. |
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| Image
Enhancement |
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Since Photoshop happens
to be one of the primary professional tools for ceating
and editing images in a multitude of industries, we
have opted to include a copy of Photoshop Elements with
the VRDL. The students may spend a good portion of tour
development on photo-manipulation work.
Over the years of experiencial development, DTF has
learned that one of the most important elements to creating
intuitive and enjoyable experiences, are sensory cues
familiar to the user. When immersed in an unfamiliar
environment creators need to assist the user in moving
about through virtual environments by familiar sensory
cues (or navigational aids) in the form of embedded
graphics, arrows, signs,, text or even aduio cues. |
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| Create
the Virtual Environment |
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| The next step involves converting
your equirectangular image into a much more realistic
three-dimensional image. This is accomplished by projecting
the flat equirectangular image onto a three-dimensional
cubic surface. Think of this cubic image as an actual
room. The top of the cube is the ceiling, the bottom the
floor, and the sides are the walls. But here's the best
part: when your audience views the 3-D image, the vantage
point will be that of the camera at the time the pictures
were taken - right in the center of the environment! Therefore,
when you open your 3-D image on the computer, the image
you see will be that of the cube walls in your field of
vision. As you drag your mouse left and right or up and
down, your view will change just as if you had turned
your head in that direction. |
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| Connect
Environments |
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| Once you have created your first 3-D
image, you'll need to do the same thing for the rest
of the stops on your tour. Each stop on your tour is
called a node; you can connect one node to the next
(or even to other media sources such as PowerPoint presentations,
Web pages, external applications, movies, audio files,
still photos, etc.) by way of hotspots or links. Hotspots
are areas within your nodes that your audience can click
on with their mouse. By clicking on a hotspot, the audience
can move to the next stop, or node, on the tour, or
find out more detailed information about a particular
aspect of the environment. You can link and incorporate
almost ANY TYPE OF MEDIA or application files including
sounds, voiceovers, text boxes, movies, arrows or boxes
to highlight specific aspects of your tour.
Using the example of the virtual hike, a group might
add the sound of a nearby stream or waterfall, a gush
of water that actually gets louder as you move towards
it and fainter as you move away! Or, as an individual
meanders along the virtual hike, he or she could click
his or her mouse on the image of a tree or a rock formation
in order to learn about an aspect of the area's ecosystem
or geologic history, either by reading a bit of text
or listening to a brief narrative.
In short, there is no limit to where the VR Development
Lab can take you as a class. As it introduces students
to cutting-edge tools in the field of technology, it
also challenges them to use these tools to learn more
about the world around them. |
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